Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. -> Thanks heaps to ELE08, who wrote this blog!!! Nevertheless, should such proceedings be instituted againstthe Licensee, the Licensor shall provide it with technical and legalexpertise for its defense. 3. entitlement to observe, study or test its operation so as to determine the ideas and principles behind any or all constituent elements of said Software. Do the same for the _Norm code. Vector Parameters. Log in to view your list of favourite games. WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. But there wouldn't be any pictures. 9 posts. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. You may wish to make a smaller change if you feel like your Shep is now squinting. Updated 2.0 - Split into two files. Will give it a try and let you know. ForHAIR_Shine_Desaturate_Scalar, setting it to 0.500 gives a pretty distinct effect.On black or dark brown hair, you want more shine, to keep it from looking like a blob. As a new modder, this helped so much! I set the value down to 3 for more matte skin. Open the latest save file in Trioligy save editor. You can always tweak the tint in the vectors. Now, giant overbites and weird green hair with red eyeballs! Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. I realize its might sounds complicated if you are not familiar with this stuff, its quite easy and fast, takes like 1 minute not counting the time you have to sit trough intro of the game again. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. All rights reserved. However, anylicenses that it may have granted prior to termination of the Agreementshall remain valid subject to their having been granted in compliancewith the terms and conditions hereof. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Import / Export head morph. Features. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? For example, #6A432AFF translates to rgba(106, 67, 42, 1.00), which can be imputed into the tool as 1.06, 0.67, 0.42, 1.00. I know where and how to change the hair colour, I just don't know the codes. All I get is Role-Play, Gamplay, and Morality for ME1LE. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! Now, giant overbites and weird green hair with red eyeballs! IDK if you need this anymore, but I'm responding in case anyone else is looking for help. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Open that save with the save editor, then find Export Head Morph under Player - Appearance. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Credits to Moraxix for the Even More Hairstyles Mod. Do not change the LipCorners! I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Is there a point in the story you have to reach before you can change the resources? Required to fix custom female Shepards missing glowing eyes. Article 10 - TERMINATION10.1 In the event of a breach by the Licensee of its obligationshereunder, the Licensor may automatically terminate this Agreementthirty (30) days after notice has been sent to the Licensee and hasremained ineffective.10.2 A Licensee whose Agreement is terminated shall no longer beauthorized to use, modify or distribute the Software. Open save game editor and then go to the "Raw" tab. (See below) Hed_SPwr_Scalar should not be set below 2.5, lest artifacting begin.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the value Emis_Scalar at the bottom. Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. Required to change emiss colours for eyes (custom Shepards only!). Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Eyeliner is stronger in LE1/LE2 than it is in LE3. Article 12 - NEW VERSIONS OF THE AGREEMENT12.1 Any person is authorized to duplicate and distribute copies of thisAgreement.12.2 So as to ensure coherence, the wording of this Agreement isprotected and may only be modified by the authors of the License, whoreserve the right to periodically publish updates or new versions of theAgreement, each with a separate number. Article 7 - RELATED SERVICES7.1 Under no circumstances shall the Agreement oblige the Licensor toprovide technical assistance or maintenance services for the Software.However, the Licensor is entitled to offer this type of services. Scroll down to "Squad" and click, then click on "Player". I wanted a dusting on her skin much less garish than the blushes in CC. Open a save game in the Trilogy Save Editor. It may be the reason your Shep's skin looks ashy/grey/plasticky. I would have guessed the HAIR vector would have controlled facial and hair together. To change skin tone. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Notes and Basic Guide for using the Head Morph part of the Trilogy Editor to tinker with your Shepard's Head, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Our tool will automatically detect your hair. All rights reserved. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. Save your "face" with an self-explanatory title so you know what it is. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. Please note that texture paths vary between the games. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". 0.000 has a faint shine on female characters. WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. Credit goes to Gibbed Remove the if you are copying and pasting. 3. Now, open the extracted file player.sav in HxD. All rights reserved. Any recommendation on which value to set it to for natural-looking eyes? To the right, scroll until you see "className". Credits to Moraxix for the Even More Hairstyles Mod. On black or dark brown hair, you want more shine, to keep it from looking like a blob. question: is there a way to make the jaw/chin area look less "pudgy"? I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. ), ME1LE: Added the ability to change `player class` and `specialization`, Always opens the dialogs in the last opened save directory, ME2: Fixed number of missions after crew abducted, ME2: Added number of missions since last main story mission (useful to avoid being forced to do Collector ship, IFF activation, etc. #95234248, #95234773, #95235178 are all replies on the same post. Article 9 - WARRANTY9.1 The Licensee acknowledges that the scientific and technicalstate-of-the-art when the Software was distributed did not enable allpossible uses to be tested and verified, nor for the presence ofpossible defects to be detected. Not as matte as Miranda, but closer to that. When you are satisfied, download your picture. I know where and how to change the hair colour, I just don't know the codes. Log in to view your list of favourite games. I tried entering 0.0001 to 10000, for both those entries - but no effect. Vector Parameters. Web1. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. For texture settings and/or head morph import. Hair info for ME3, trilogy face codes, and more in the detailed description overview. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Go to Headmorph Tab->Vector Parameters->Skin Tone. your guide helped me so much! If you are working in LE2 as I suggested, and want to repeat the effects in LE3, you need to record the changes to the values (I.G. Ticking Z up by 0.1 will give her a more pleasant resting face (or down if you want the opposite.) WebGibbed's newly added Color Editor may make things a bit easier too. Necessary for applying the texture to custom Shepards. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. especial on x/z/y stuff. Our tool will automatically detect your hair. Do you know how I can make it black. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Edited by ColBatguano, 06 June 2021 - 06:19 pm. Skin: HED_SPwr_Scalar controls the highlight shine on the face. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The default value is ~5 and makes Shep look vaguely sweaty in LE1/LE2, but plasticky in LE3. You will get patches of orange/brown on the lips if you leave it exactly the same as your skin tone. Current save has the name changed to Yingmi. Import / Export head morph. Vector Parameters. Open the latest save file in Trioligy save editor. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! The Parties agree toendeavor to seek an amicable solution to any disagreements or disputesthat may arise during the performance of the Agreement.13.2 Failing an amicable solution within two (2) months as from theiroccurrence, and unless emergency proceedings are necessary, thedisagreements or disputes shall be referred to the Paris Courts havingjurisdiction, by the more diligent Party. Whatever value you set here may have to be boldened in LE3. Most any hair can be swapped in on this line. Try brute force values for Skin: HED_SPwr_Scalar controls the highlight shine on the face. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. A little goes a long way for HED_Addn_Blowout_Scalar. Article 4 - EFFECTIVE DATE AND TERM4.1 EFFECTIVE DATEThe Agreement shall become effective on the date when it is accepted bythe Licensee as set forth in Article 3.1 <#accepting>.4.2 TERMThe Agreement shall remain in force for the entire legal term ofprotection of the economic rights over the Software. Adjusting the V- value is an easy way to get a lighter or darker color. Open a save game in the Trilogy Save Editor. Such technical and legal expertise shall bedecided on a case-by-case basis between the relevant Licensor and theLicensee pursuant to a memorandum of understanding. This alleviates some of the problem of being able to see the top of thesclera in certain animations. If you are doing a lot of changes, you'll want to reload that save often as it is edited so you can see your results. Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. Put in the proper hair code information and save it. In LE2, the implants will work without this value, but they won't show up in LE3 without it. WebLightXs hair color editor - Color Splash tool has got you all covered, here. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Article 11 - MISCELLANEOUS11.1 EXCUSABLE EVENTSNeither Party shall be liable for any or all delay, or failure toperform the Agreement, that may be attributable to an event of forcemajeure, an act of God or an outside cause, such as defectivefunctioning or interruptions of the electricity or telecommunicationsnetworks, network paralysis following a virus attack, intervention bygovernment authorities, natural disasters, water damage, earthquakes,fire, explosions, strikes and labor unrest, war, etc.11.2 Any failure by either Party, on one or more occasions, to invokeone or more of the provisions hereof, shall under no circumstances beinterpreted as being a waiver by the interested Party of its right toinvoke said provision(s) subsequently.11.3 The Agreement cancels and replaces any or all previous agreements,whether written or oral, between the Parties and having the samepurpose, and constitutes the entirety of the agreement between saidParties concerning said purpose. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Article 3 - ACCEPTANCE3.1 The Licensee shall be deemed as having accepted the terms andconditions of this Agreement upon the occurrence of the first of thefollowing events: * (i) loading the Software by any or all means, notably, by downloading from a remote server, or by loading from a physical medium; * (ii) the first time the Licensee exercises any of the rights granted hereunder.3.2 One copy of the Agreement, containing a notice relating to thecharacteristics of the Software, to the limited warranty, and to thefact that its use is restricted to experienced users has been providedto the Licensee prior to its acceptance as set forth in Article 3.1<#accepting> hereinabove, and the Licensee hereby acknowledges that ithas read and understood it. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. The powerful open-source mod manager from Nexus Mods. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. Any assistance would be appreciated. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. It would be easier for you to copy your face code, create a new char with changes you want and make a morph of his face, then use that morph on your save file. 3. I recommend using LE2 since the lighting is fairly neutral in the opening lab. {Side Note} Any orall use of the Initial Software is subject to compliance with the termsand conditions under which the Holder has elected to distribute its workand no one shall be entitled to modify the terms and conditions for thedistribution of said Initial Software.The Holder undertakes that the Initial Software will remain ruled atleast by this Agreement, for the duration set forth in Article 4.2 <#term>.6.2 OVER THE CONTRIBUTIONSThe Licensee who develops a Contribution is the owner of theintellectual property rights over this Contribution as defined byapplicable law.6.3 OVER THE EXTERNAL MODULESThe Licensee who develops an External Module is the owner of theintellectual property rights over this External Module as defined byapplicable law and is free to choose the type of agreement that shallgovern its distribution.6.4 JOINT PROVISIONSThe Licensee expressly undertakes: 1. not to remove, or modify, in any manner, the intellectual property notices attached to the Software; 2. to reproduce said notices, in an identical manner, in the copies of the Software modified or not.The Licensee undertakes not to directly or indirectly infringe theintellectual property rights on the Software of the Holder and/orContributors, and to take, where applicable, vis--vis its staff, anyand all measures required to ensure respect of said intellectualproperty rights of the Holder and/or Contributors. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. See this blog post for detailed information regarding hair codes. Hi. Install hundreds of mods with the click of a button. Too much and Shep will look like she had an accident filling her brows. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. Set custom skin tone color to your liking with color picker. This will let you pick the colour of the cyborg eye implants.Texture Parameters:does what it says on the tin. Save your "face" with an self-explanatory title so you know what it is. Do the same for the _Norm code. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Scroll down to "Squad" and click, then click on "Player". This should bring up your imported Shepard, except you can then tweak the sliders to adjust from there. It seems that being a buzzcut it looks brown rather than black. See this blog post for detailed information regarding hair codes. Eyebrows render much paler/thinner in LE2 than in LE1 or LE3, so you will need to be mindful of that difference.Hair Shine:Controlled byHAIR_Spec_Contribution_Scalar (shine) andHAIR_Shine_Desaturate_Scalar (how much coloured lights reflect). Hair color can be changed under HED_Hair_Colour_Vector. Please if someone knows what code please let me know. When I tint it black it's still pretty red. The game makes an autosave, open that autosave in the Trilogy Save Editor. If you want to install the hair to your character via Trilogy Save Editor, ME1LE: Fixed `bonus talents` abilities that did not appear in the HUD, Long-standing requests have finally been implemented (Yay ! Open your current playthrough in the save editor and import the face. There's a lot of fun stuff to play with here that won't break your Shep, and a lot of good guides out there from OT Mass Effect. This Agreement may be freely reproduced and published,provided it is not altered, and that no provisions are either added orremoved herefrom.This Agreement may apply to any or all software for which the holder ofthe economic rights decides to submit the use thereof to its provisions.Frequently asked questions can be found on the official website of theCeCILL licenses family (http://www.cecill.info/index.en.html) for any necessary clarification. You can see the changes clearest in LE3 squad screen. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Are faces just entirely too broken in LE3? R, G and B That are the RGB colour numbers that control the hair colour. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Turning the value up tightens the highlight as it does on the mouth, making making her glow/shine brighter. Several functions may not work. HED_Brow_Tint_Vector is eyeshadow.HED_Spec_Add_Vector is one of the reasons Udina looks ashy. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. 1. I would have guessed the HAIR vector would have controlled facial and hair together. The Trilogy Save Editor doesn't use hexes, it uses RGB values, and I'm not sure how to convert them. Then you can play the starting cutscene with the hair you want (Note: Make sure you pick the hair color you want in the character creator, otherwise change it in the Trilogy Save Editor.) Will stick some mod hair on him and see how that goes. WebGibbed's newly added Color Editor may make things a bit easier too. Upload the image in which you want to change your hair color. Then grab a notebook app and write down your base headcode. The plot table is now `25x bigger` than before by just adding one plot! Changing Shepards' hair. Article 5 - SCOPE OF RIGHTS GRANTEDThe Licensor hereby grants to the Licensee, who accepts, the followingrights over the Software for any or all use, and for the term of theAgreement, on the basis of the terms and conditions set forth hereinafter.Besides, if the Licensor owns or comes to own one or more patentsprotecting all or part of the functions of the Software or of itscomponents, the Licensor undertakes not to enforce the rights granted bythese patents against successive Licensees using, exploiting ormodifying the Software. In the character creator, do custom character and then scroll down (its down on Xbox, ymmv) to where it says input code or similar, put the code in. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Paths are particular here. Stepping by 0.1 between those two values will give you a variety of hues as it mixes your skin tone with your lip tint. Objects in mirror are lighter than they appear. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Users are therefore encouraged to load and test thesuitability of the software as regards their requirements in conditionsenabling the security of their systems and/or data to be ensured and,more generally, to use and operate it in the same conditions ofsecurity. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. WebGibbed's newly added Color Editor may make things a bit easier too. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Web1. Create an account to follow your favorite communities and start taking part in conversations. This value controls the intensity of the glow of the eye implants. Community Forum Software by IP.BoardLicensed to: Nexus Mods. click the "Export" button. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 There are ~13 offset bones that can alter a mouth. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! Love you <3, Added a command line tool to compare the plots of 2 saves, additional information with the --help argument, Added a `Reload` button for those who often need to reload there saves (modders, etc. This value is set to a light grey by default. I am satisfied with everything else, but the hair color is annoying me. You could also try usingEYE_Lens_Spwr_Scalar.Vector Parameters:colour! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Only theLicensor offering said maintenance and/or technical assistance servicesshall incur liability therefor.7.2 Similarly, any Licensor is entitled to offer to its licensees, underits sole responsibility, a warranty, that shall only be binding uponitself, for the redistribution of the Software and/or the ModifiedSoftware, under terms and conditions that it is free to decide. ), Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats), Added and fixed a lot of plots through the databases, BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Fixed `Open / Save` dialog not showing up for some people (for real this time), Fixed `Open / Save` dialog not showing up for some people, Support for Gibbed's head morphs (.me2headmorph, .me3headmorph), Rebuilt the entire UI from scratch (from Dear Imgui / Vulkan / DX to Wasm / Web View), That means no more crashes related to wgpu / Vulkan / DX, You can now add and edit all your plots in the `Raw plot` tab (not just the labelled ones), Xbox 360 support for ME2OT and ME3 (You can convert your save by saving it with the other file extension), Added a filter in the ME1LE inventory to make it easier to find items, Better readability of ME1OT raw data (removal of all `m_` prefixes and removal of `duplicate` buttons, duplication is now auto), Added an auto update, it check once a day on the TSE repository (github) and displays a button to install the new version, Thanks again to Bioware for the quick update of their plot databases, ME2LE: Added Legendary missing data (ME1 Import Rewards), ME1LE: Added remaining data (Journal, Codex, Player, Squad, Maps, World, Mako, etc. Changing Shepards' hair. Now, open the extracted file player.sav in HxD. For LE3,1.250 was enough. Exceptions for Femshep's default hair and Aller's hair, because these require precise edits to the head's vertices (found in LOD0) to avoid the head clipping through the mesh. The powerful open-source mod manager from Nexus Mods. Alyx Shepard Custom Femshep Headmorph ME3, Change Hairstyles and Skin tone to your liking in Trioligy save editor. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Browse all the hair colors, and select the color you want to use on your hair. No warranty is given as regards the existence ofprior rights over the name of the Software or as regards the existenceof a trademark. Add TIMs' eyes to Shepard. In LE3, step your value down in increments of 0.01, and check for eyelash clipping on the blink in cutscenes.Scalar Parameters:light and intensity on a texture. Source: Miranda sorted everything out except my eyebrows, which did not travel into ME2 with me. But there wouldn't be any pictures. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Eyes:If you want to add TIM eyes to your character for LE2/LE3, add EYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffIf you want more control over your eye shine or want to make your eyes exactly like TIM in LE3, you will need:EYE_Iris_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Iris_NormEYE_Mask:BIOG_HMM_HED_PROMorph.Eye.EYE_SpecEYE_Lens_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Lens_NormSkin:Everyone likes trying out Default Jane's skin textures. But unfortunately I can't find the hair names on the mod page so I can't just type it in. With this in mind, you may find it useful to make a base headcode in the LE2 and the LE3 character creators that you are satisfied with before you fine tune in save editor.Hair Mesh: the shape of the hair. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. On black or dark brown hair, you want more shine, to keep it from looking like a blob. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the
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